static const uint8_t vs_debugdraw_fill_lit_glsl[532] =
{
	0x56, 0x53, 0x48, 0x04, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x06, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH...V_...u_vie
	0x77, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, // w.......u_viewPr
	0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // oj.......u_model
	0x04, 0x20, 0x00, 0x00, 0x20, 0x00, 0xd9, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, // . .. .....attrib
	0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, // ute highp vec4 a
	0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, // _indices;.attrib
	0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, // ute highp vec3 a
	0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, // _position;.varyi
	0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x76, 0x5f, // ng highp vec3 v_
	0x76, 0x69, 0x65, 0x77, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, // view;.varying hi
	0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, // ghp vec3 v_world
	0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, // ;.uniform highp 
	0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x3b, 0x0a, 0x75, 0x6e, 0x69, // mat4 u_view;.uni
	0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, // form highp mat4 
	0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, // u_viewProj;.unif
	0x6f, 0x72, 0x6d, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // orm mat4 u_model
	0x5b, 0x33, 0x32, 0x5d, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, // [32];.void main 
	0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, // ().{.  highp vec
	0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, // 4 tmpvar_1;.  tm
	0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, // pvar_1.w = 1.0;.
	0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, //   tmpvar_1.xyz =
	0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x68, //  a_position;.  h
	0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // ighp vec4 tmpvar
	0x5f, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, // _2;.  tmpvar_2 =
	0x20, 0x28, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x69, 0x6e, 0x74, 0x28, 0x61, 0x5f, //  (u_model[int(a_
	0x69, 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, 0x2e, 0x78, 0x29, 0x5d, 0x20, 0x2a, 0x20, 0x74, 0x6d, // indices.x)] * tm
	0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, // pvar_1);.  gl_Po
	0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // sition = (u_view
	0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, // Proj * tmpvar_2)
	0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x20, 0x3d, 0x20, 0x28, 0x75, 0x5f, // ;.  v_view = (u_
	0x76, 0x69, 0x65, 0x77, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, // view * tmpvar_2)
	0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x20, // .xyz;.  v_world 
	0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, // = tmpvar_2.xyz;.
	0x7d, 0x0a, 0x0a, 0x00,                                                                         // }...
};
static const uint8_t vs_debugdraw_fill_lit_dx9[645] =
{
	0x56, 0x53, 0x48, 0x04, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH...V_...u_mod
	0x65, 0x6c, 0x04, 0x20, 0x00, 0x00, 0x80, 0x00, 0x06, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x04, // el. .....u_view.
	0x01, 0x80, 0x00, 0x04, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, // ......u_viewProj
	0x04, 0x01, 0x84, 0x00, 0x04, 0x00, 0x4c, 0x02, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x35, 0x00, // ......L.......5.
	0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x9a, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, // CTAB............
	0x03, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x93, 0x00, 0x00, 0x00, // ................
	0x58, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, // X...........`...
	0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x02, 0x00, 0x80, 0x00, 0x04, 0x00, 0x00, 0x00, // ....p...........
	0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x02, 0x00, 0x84, 0x00, // x...............
	0x04, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, // ....x.......u_mo
	0x64, 0x65, 0x6c, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, // del......... ...
	0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0xab, 0x03, 0x00, 0x03, 0x00, // ....u_view......
	0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi
	0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, // ewProj.vs_3_0.Mi
	0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, // crosoft (R) HLSL
	0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, //  Shader Compiler
	0x20, 0x31, 0x30, 0x2e, 0x30, 0x2e, 0x31, 0x30, 0x30, 0x31, 0x31, 0x2e, 0x31, 0x36, 0x33, 0x38, //  10.0.10011.1638
	0x34, 0x00, 0xab, 0xab, 0x51, 0x00, 0x00, 0x05, 0x88, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x40, // 4...Q..........@
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, // ................
	0x02, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, // ................
	0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, // ................
	0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x07, 0xe0, 0x1f, 0x00, 0x00, 0x02, // ................
	0x05, 0x00, 0x01, 0x80, 0x02, 0x00, 0x07, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, // ................
	0x88, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x90, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x01, 0xb0, // ................
	0x00, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0x55, 0x90, // ..............U.
	0x01, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x04, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0x80, // . ..............
	0x00, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, // . ..............
	0x04, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0x80, 0x02, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, // ......... ......
	0x01, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, // ................
	0x00, 0x00, 0xe4, 0x80, 0x03, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x05, 0x00, 0x00, 0x03, // ..... ..........
	0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x55, 0x80, 0x85, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, // ......U.........
	0x01, 0x00, 0x0f, 0x80, 0x84, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0xe4, 0x80, // ................
	0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x0f, 0x80, 0x86, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x80, // ................
	0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0xe0, 0x87, 0x00, 0xe4, 0xa0, // ................
	0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80, // ................
	0x00, 0x00, 0x55, 0x80, 0x81, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, // ..U.............
	0x80, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, // ................
	0x01, 0x00, 0x07, 0x80, 0x82, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x80, 0x01, 0x00, 0xe4, 0x80, // ................
	0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0xe0, 0x83, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0x80, // ................
	0x01, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x07, 0xe0, 0x00, 0x00, 0xe4, 0x80, // ................
	0xff, 0xff, 0x00, 0x00, 0x00,                                                                   // .....
};
static const uint8_t vs_debugdraw_fill_lit_dx11[944] =
{
	0x56, 0x53, 0x48, 0x04, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x06, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH...V_...u_vie
	0x77, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, // w.......u_viewPr
	0x6f, 0x6a, 0x04, 0x00, 0x40, 0x00, 0x04, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // oj..@....u_model
	0x04, 0x20, 0x80, 0x00, 0x80, 0x00, 0x70, 0x03, 0x44, 0x58, 0x42, 0x43, 0x4a, 0x63, 0x00, 0x1f, // . ....p.DXBCJc..
	0x8c, 0xf0, 0x42, 0x23, 0xf7, 0x2c, 0xd7, 0x55, 0x64, 0x23, 0x64, 0x92, 0x01, 0x00, 0x00, 0x00, // ..B#.,.Ud#d.....
	0x70, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, // p.......,.......
	0xf4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x50, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ....ISGNP.......
	0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....8...........
	0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x01, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, // ............E...
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
	0x07, 0x07, 0x00, 0x00, 0x42, 0x4c, 0x45, 0x4e, 0x44, 0x49, 0x4e, 0x44, 0x49, 0x43, 0x45, 0x53, // ....BLENDINDICES
	0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, // .POSITION...OSGN
	0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, // h...........P...
	0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
	0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
	0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x08, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, // ................
	0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ................
	0x07, 0x08, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, // ....SV_POSITION.
	0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, // TEXCOORD....SHDR
	0x74, 0x02, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x9d, 0x00, 0x00, 0x00, 0x59, 0x08, 0x00, 0x04, // t...@.......Y...
	0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, // F. ........._...
	0x12, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, // ........_...r...
	0x01, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....g.... ......
	0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x72, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ....e...r ......
	0x65, 0x00, 0x00, 0x03, 0x72, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, // e...r ......h...
	0x02, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....)...........
	0x0a, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // .........@......
	0x38, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, // 8...........V...
	0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // ....F. .........
	0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, 0x00, // ........2.......
	0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ....F. .........
	0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
	0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, 0x00, // F.......2.......
	0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, // ....F. .........
	0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
	0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, // F...............
	0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, // ....F.......F. .
	0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
	0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x05, 0x10, 0x00, // 8...........V...
	0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // ....F. .........
	0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // 2...........F. .
	0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
	0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, // F.......2.......
	0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ....F. .........
	0xa6, 0x0a, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ........F.......
	0x32, 0x00, 0x00, 0x0a, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // 2.... ......F. .
	0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0xf6, 0x0f, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
	0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0x72, 0x00, 0x10, 0x00, // F.......8...r...
	0x01, 0x00, 0x00, 0x00, 0x56, 0x05, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, // ....V.......F. .
	0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, // ........2...r...
	0x01, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....F. .........
	0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ........F.......
	0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, // 2...r.......F. .
	0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x0a, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
	0x46, 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x20, 0x10, 0x00, // F.......2...r ..
	0x01, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ....F. .........
	0xf6, 0x0f, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ........F.......
	0x36, 0x00, 0x00, 0x05, 0x72, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, // 6...r ......F...
	0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x02, 0x0e, 0x00, 0x01, 0x00, 0x80, 0x08, // ....>...........
};
static const uint8_t vs_debugdraw_fill_lit_mtl[829] =
{
	0x56, 0x53, 0x48, 0x04, 0x0f, 0xc8, 0x56, 0x5f, 0x00, 0x00, 0x2e, 0x03, 0x00, 0x00, 0x75, 0x73, // VSH...V_......us
	0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, // ing namespace me
	0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // tal;.struct xlat
	0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, // MtlShaderInput {
	0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, // .  float4 a_indi
	0x63, 0x65, 0x73, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, // ces [[attribute(
	0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x61, // 0)]];.  float3 a
	0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, // _position [[attr
	0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x31, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, // ibute(1)]];.};.s
	0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, // truct xlatMtlSha
	0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, // derOutput {.  fl
	0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // oat4 gl_Position
	0x20, 0x5b, 0x5b, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, //  [[position]];. 
	0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x3b, 0x0a, //  float3 v_view;.
	0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, //   float3 v_world
	0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // ;.};.struct xlat
	0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, // MtlShaderUniform
	0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, //  {.  float4x4 u_
	0x76, 0x69, 0x65, 0x77, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, // view;.  float4x4
	0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x20, 0x20, 0x66, //  u_viewProj;.  f
	0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x5b, // loat4x4 u_model[
	0x33, 0x32, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x20, 0x78, // 32];.};.vertex x
	0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, // latMtlShaderOutp
	0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x20, 0x28, // ut xlatMtlMain (
	0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, // xlatMtlShaderInp
	0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, // ut _mtl_i [[stag
	0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, // e_in]], constant
	0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, //  xlatMtlShaderUn
	0x69, 0x66, 0x6f, 0x72, 0x6d, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, // iform& _mtl_u [[
	0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, // buffer(0)]]).{. 
	0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, //  xlatMtlShaderOu
	0x74, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x66, // tput _mtl_o;.  f
	0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, // loat4 tmpvar_1;.
	0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, //   tmpvar_1.w = 1
	0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, // .0;.  tmpvar_1.x
	0x79, 0x7a, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x70, 0x6f, // yz = _mtl_i.a_po
	0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, // sition;.  float4
	0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, //  tmpvar_2;.  tmp
	0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, // var_2 = (_mtl_u.
	0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x69, 0x6e, 0x74, 0x28, 0x5f, 0x6d, 0x74, 0x6c, // u_model[int(_mtl
	0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, 0x2e, 0x78, 0x29, 0x5d, // _i.a_indices.x)]
	0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, //  * tmpvar_1);.  
	0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, // _mtl_o.gl_Positi
	0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x76, // on = (_mtl_u.u_v
	0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // iewProj * tmpvar
	0x5f, 0x32, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x76, 0x5f, // _2);.  _mtl_o.v_
	0x76, 0x69, 0x65, 0x77, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, // view = (_mtl_u.u
	0x5f, 0x76, 0x69, 0x65, 0x77, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, // _view * tmpvar_2
	0x29, 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, // ).xyz;.  _mtl_o.
	0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // v_world = tmpvar
	0x5f, 0x32, 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, // _2.xyz;.  return
	0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00,                   //  _mtl_o;.}...
};
